Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.
Check out the best UDK games and applications at www.udk.com/showcase. Are you working on something interesting? Post your work in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are welcome.
This month’s beta release includes many upgrades, including:
· New Reference Tree tool
· New Package Revert tool
· Additional FBX import/export support
· Improvements to Gamecaster virtual camera support
· Motion blur and depth of field (DOF) enhancements
Here’s the full list of improvements in detail:
Reference Tree Tool
- Easily find how objects are being referenced with the new Reference Tree tool.
o Shows all of the actors and other objects that are referencing the selected asset
o Lists the reference chains for a specific asset
- http://udn.epicgames.com/Three/ReferenceTreeTool.html
New Package Revert Tool
- Improved revert support in the Content Browser
- Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
- http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog
Other New Stuff
- Integrated June FBX drop, which includes additional import/export support
- Physical Material Masks for material instances now available in-editor
o Enables users to apply two physical materials to different parts of a graphical material
- First round of bigger improvements to motion blur and depth of field (DOF)
o Enhancements unify code, improve performance and yield smoother results
o Further quality improvements will follow
- Drag and drop prefab support
- Press Alt+X in the editor to toggle fullscreen
- Added Gamecaster Matinee recording enhancements
- Movable decal actors can now project on fracture static mesh components
- Added 'Save All Writable Packages' button to editor toolbar
- Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
- Memory size is now displayed in Content Browser tool tips for loaded assets
- Improved VisualizeTexture console command to be more useful
- When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
- Fixed script compiler crashes when using '%' in some cases
- Normal maps can now be used for rendering simple light maps
o Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
o This allows Lightmass to bake bump maps into simple light maps
UDN Pages
- New
o http://udn.epicgames.com/Three/MainEditorMenuBar.html
o http://udn.epicgames.com/Three/MainEditorToolbox.html
o http://udn.epicgames.com/Three/ViewportToolbar.html
- Updated
o http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
o http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
o http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
o http://udn.epicgames.com/Three/VideoTutorials.html
o http://udn.epicgames.com/Three/ConsoleCommands.html
o http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
o http://udn.epicgames.com/Three/MatineeUserGuide.html
o http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
o http://udn.epicgames.com/Three/UnrealEdUserGuide.html
o http://udn.epicgames.com/Three/LevelEditorUserGuide.html
o http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
o http://udn.epicgames.com/Three/Swarm.html
o http://udn.epicgames.com/Three/Scaleform.html
o http://udn.epicgames.com/Three/NavigationMeshReference.html
o http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
o http://udn.epicgames.com/Three/SoftMasked.html
o http://udn.epicgames.com/Three/PhysicalMaterialMask.html
o http://udn.epicgames.com/Three/TextureSupportAndSettings.html
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